Post by KrwHunter on Aug 7, 2015 13:33:55 GMT
On this Final Fantasy X forum it is the same time as the game only that we make our own story, not following the original story. Yuna and Tidus gang is here with us but you get to act as them and deside if they are going to defeat Sin or if maybe another summoner happens to defeat him before you.
Main Plot:
Spira is a world where the big "fiend" Sin roams. Sin is the terror of Spira and no one can live with peace when Sin is near. Some people say that Sin is a punishment for their past misstakes. Their mistakes are the machina and are now strictly forbidden but it doesn't stop some people. Machina is machines that people use like computers, transport, weapons etc. So where there is machina, there is Sin. Sin is powerful and can wipe out whole cities. The people of Spira thinks that if they attone for their past misstakes Sin will dissapear for ever, but it's not that easy. That's why there is summoners across Spira that can journey all over the world, pray at temples and get aeons which they must have when they try to defeat Sin. The aeons will call on the final Aeon and the aeon will defeat SIn. But here's the problem, when Sin is defeated so is the summoner, the final aeon will kill her/him aswell. Though, after 5 years of calm Yu yevon will merge with the final aeon and thus is Sin reborn.
Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. He is neither good, nor evil. He is awake, yet he dreams. But... maybe not forever.
Sub Plot - Besaid:
Besaid is a small tropical island at the southernmost point of the world of Spira. The island features a large beach and seaport, a small village surrounded by forests and waterfalls, and Besaid Temple. The island has a blitzball team called Besaid Aurochs, notorious for being the worst team the Spiran league. Besaid also houses a chapter of the Crusaders, a military branch of Yevon.
Sub Plot - Kilika:
Kilika is an island off the southern coast of the Spira mainland, consisting of a small port and village, a large jungle and a Temple of Yevon. The island is home to the Kilika Beasts blitzball team, and is the hometown of High Summoner Ohalland.
Sub Plot - Luca:
Luca is a port at the southern tip of Spira's main continent. Luca houses Spira's only blitzball stadium, and is the home of the Luca Goers, one of the best teams in the league. It is the second largest city in Spira, after Bevelle.
Sub Plot - Djose:
is a region of the main continent of Spira. It is primarily a highroad running between the area of Mushroom Rock Road and the Moonflow. At the junction before entering the Moonflow road, a short path leads the way to Djose Temple the only notable feature in the area.
Sub Plot - Macalania:
Macalania is located in the north area of Spira, it is just south of Bevelle.
Macalania is a watery region focused around Lake Macalania. In the southern areas around the lake the Macalania Woods are located, and to the north the area is an icy tundra where Macalania Temple is located.
Macalania is a watery region focused around Lake Macalania. In the southern areas around the lake the Macalania Woods are located, and to the north the area is an icy tundra where Macalania Temple is located.
Sub Plot - Bevelle:
Bevelle is the capital of Spira's dogmatic society, it is initially the home of the Yevon religion and, later, the New Yevon party. Being Yuna's place of birth, it remained her home until the day her father, High Summoner Braska, defeated Sin. In Final Fantasy X, the city is protected by the fiend Evrae and the Warrior Monks, and the city is rarely, if ever, attacked by Sin.
Sub Plot - Calm Lands:
Calm lands is a location in north of Spira. They fall between Macalania Woods and Mt. Gagazet on a summoner's pilgrimage to Zanarkand. The Calm Lands, an expanse of wide plains, is the location where the final battle with Sin was once fought, forming a ravine to its north that has since been dubbed 'the scar'.
Sub Plot - Mt. Gagazet:
Gagazet is Ronso land, sacred mountain of Yevon. The mountain will not bear the footsteps of infidels!
—Kelk
—Kelk
Mt. Gagazet is a located is almost at the top of Spira. It is the home of the Ronso and gateway to the Holy City of Zanarkand in the world of Spira.
Sub Plot - Zanarkand:
A city dead for a thousand years. A city I had to see with my own eyes. The end of Yuna's journey. The last chapter of my story.
—Tidus
—Tidus
There are, in fact, two Zanarkands: the real Zanarkand that was annihilated by Sin at the end of the Machina War against Bevelle 1000 years ago, and the Dream Zanarkand, the exact reproduction of what Zanarkand was before its destruction, created directly from the memories of its former inhabitants.
The original Zanarkand was a city state whose people wished to enhance their lives using a mix of magic imbued within machina. The city state of Bevelle was militarized and focused on machina. Bevelle believed Zanarkand was planning a war and so Bevelle struck first.
The original Zanarkand was a city state whose people wished to enhance their lives using a mix of magic imbued within machina. The city state of Bevelle was militarized and focused on machina. Bevelle believed Zanarkand was planning a war and so Bevelle struck first.
More about the Zanarkand war:
During the war Yu Yevon, the leader of Zanarkand and the most powerful summoner in Spira, used this might to fight off the armies of Bevelle. They were unable to stop Bevelle and Yu Yevon sacrificed the people of Zanarkand, turning them into the fayth needed for the ultimate summoning, to preserve the metropolis in a dream state at the height of its power. Yu Yevon summoned a creature of unspeakable power to defend it, that became to be known as Sin.
Yu Yevon gave the creature two objectives: defend Dream Zanarkand and destroy any large city or cities that rely on machina. Unable to control Sin's power, Yu Yevon's mind became consumed and the newly summoned Sin turned on Zanarkand itself, destroying the metropolis.
A thousand years later the Zanarkand Ruins is the final destination of the summoners' pilgrimage to defeat Sin. Known as a holy place by Spirans, the ruins are unseen by all except the few summoners and their guardians who prove themselves worthy. Thus, Zanarkand has become mythologized as a fabled land at the end of the world where summoners can obtain the Final Aeon. Swarming with pyreflies, Zanarkand is a haven for many fiends, including zombie forms of Warrior Monks who lost their lives during the Machina War.
The pyreflies react to memories and recreate events from times past. During their journey through the ruins, Tidus, Yuna and their comrades witness visions of their predecessors, including Lady Yocun, a young Seymour and his mother, as well as Braska, Jecht, and a young Auron. Upon entering the Zanarkand Dome and completing the Cloister of Trials, one last challenge awaits the travelers: the Spectral Keeper. When the monster has been defeated Lady Yunalesca welcomes the summoner and the guardians and bestows upon them the Final Aeon, albeit at a heavy price.
The summoner must ask Yunalesca to turn their guardian into the fayth required for the Final Summoning. If the bond between the summoner and their former guardian is strong enough, the Final Aeon will destroy Yu Yevon's armor, Sin. The freed Yu Yevon will then possess the Final Aeon, killing the summoner, and fashion a new Sin with the Final Aeon as its core.
Summoner Yuna and her guardians journey to Zanarkand and set up camp outside the ruins before continuing. Upon meeting Yunalesca and learning of Sin's cyclical existence, Yuna rejects the tradition of Final Summoning as false hope, and refuses to choose any of her guardians for a sacrifice. Yunalesca attempts to kill Yuna and her guardians to release them from the sorrow of having lost their final hope, and for having rejected the teachings of Yevon. Yuna and her guardians prevail and Yunalesca fades away, and with her the practise of Final Summoning.
Outside the Zanarkand Dome the party spots Sin, but it appears mournful rather than aggressive. One of Yuna's guardians, Tidus silently promises Sin they will find another way to release it, for Sin's core is Tidus's father, Jecht, who was made the Final Aeon during a previous pilgrimage. The party is picked up by Cid's airship, the Fahrenheit.
If the party returns to Zanarkand, they may find summoner Dona and her guardian Barthello mourning the lack of Final Aeon (only if the party encouraged her to keep with her pilgrimage earlier), and if they descend to the Dome again they are attacked by Dark Bahamut.